Guild Ball September Releases

The Fisherman’s Guild:

Pirate’s Return

“I’ve heard all the rumors, lad. Corsair’s a drunk—he’s not match fit! Appearances can be deceiving, young blood—under his leadership we’re rebuilding, being shaped into his team again—ready for anything.”       — Greyscales, Fisherman’s Guild

“I’ve heard all the rumors, lad. Corsair’s a drunk—he’s not match fit! Appearances can be deceiving, young blood—under his leadership we’re rebuilding, being shaped into his team again—ready for anything.”

 

— Greyscales, Fisherman’s Guild

Once the ambitious and charismatic skipper of his crew, Corsair was brought low by a brutal attack orchestrated by the Butcher’s Guild that sent him crashing out of the team. However, cutthroat pirates like Corsair don’t fold sails easily—the exile has returned, desperate to reclaim his mantle. Corsair’s team is as fluid as the sea, able to deposit enemy players where they wish while cutting away crucial opposition. Their flexibility gives them a dangerous goal-scoring threat, and coaches are sure to love the tricks they can use to dominate the board.

The return of the cutthroat exile, this set includes a ball, six player cards, bases, and six players: Corsair, Tentacles, Sakana, Veteran Siren, Hag, and Jac.


The Butcher’s Guild:

The Scarlet Circle

“I remember once we celebrated to see the Master Butcher dethroned, and absent from the pitch. How wrong we were. What came next was even worse.”       — Obulus, Mortician’s Guild

“I remember once we celebrated to see the Master Butcher dethroned, and absent from the pitch. How wrong we were. What came next was even worse.”

 

— Obulus, Mortician’s Guild

Inheritor of the Master Butcher’s throne, Fillet is one of the deadliest individuals in the Empire. Unmatched in combat, she delights in playing with her opponents—slashing and bleeding them dry. Like any Butcher’s team, Fillet’s side will punish their opponents mercilessly, toying with them before landing the final blow, all the while beating the opponent’s players into the ground until the perfect opportunity to score arises.

The bloody dance of death, this set includes a ball, six player cards, bases, and six players: Fillet, Truffles, Meathook, Veteran Brisket, Tenderiser, and Veteran Ox.


The Mortician’s Guild:

Strings of the Spirit Weaver

“Fear the Spirit Weaver more than anyone, for how can you fail to be intimidated by one who can direct the spirits of the dead to do her bidding?”       — Honour, Mason’s Guild

“Fear the Spirit Weaver more than anyone, for how can you fail to be intimidated by one who can direct the spirits of the dead to do her bidding?”

 

— Honour, Mason’s Guild

Aloof and cold, Scalpel carefully observes the opposition before unleashing a furious assault in order to gain control of their souls. A practitioner of the forbidden black magic of Spirit Weaving, Scalpel is sure to strike fear into the hearts of the opposition. Scalpel is unorthodox and unpredictable. The opposition will struggle to stop a team that can reanimate their fallen teammates, score goals, and manifest take-outs from the ether. Coaches who enjoy pulling their opponent’s strings are sure to relish the chance to master Scalpel.

Empowered by dark magics, this set includes a ball, six player cards, bases, and seven miniatures: Scalpel, Vileswarm, Veteran Graves, Casket, Bonesaw, Brainpan, and Memory.


The Alchemist's Guild:

The New Age of Science

“This woman isn’t like Midas, or what we have known before. She is a true scientific breakthrough, not some loon trying to prove the impossible”       — Calculus, Alchemist’s Guild

“This woman isn’t like Midas, or what we have known before. She is a true scientific breakthrough, not some loon trying to prove the impossible”

 

— Calculus, Alchemist’s Guild

Master of alchemical destruction, Smoke controls the field by directing corrosive and fiery blasts around to manipulate the opposition’s game plan. She has the perfect formula to devastate the opposition, all the while refining her own team’s chemistry. Truly terrifying to encounter on the field, these alchemists will cripple their opposition’s health and momentum with poison and fire while augmenting their own powerful abilities. Experienced coaches will relish the chance to unlock the mysteries of this amazingly versatile team.

The cutting edge of scientific advancement, this set includes a ball, six player cards, bases, and six players: Smoke, Naja, Veteran Katalyst, Venin, Compound, and Crucible.

GuildballCorey Nelson